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Dolby Laboratories

Dolby Laboratories

www.dolby.com

3 Jobs

2,014 Employees

About the Company

We're the rain on the roof in a movie. The music flowing through your earbuds when you're at the gym. The footsteps lurking behind you in a video game. The voice of a colleague on a call who seems to be right next to you. The sight of a breathtakingly bright and vivid sunset on your TV. Making experiences come alive through technology is what we do. It's been our mission since day one. It began with our founder, Ray Dolby, a visionary scientist and inventor. As a young engineer and music lover, he was driven to improve the listening experience. And with that simple motivation, plus countless hours of experimentation, he created a solution—a solution that was elegant and practical, highly sophisticated, and wholly devoted to the artist's vision. Even as we've become a global company, Dolby Laboratories continues to reflect Ray Dolby's values. Here, science meets art. And high tech goes far beyond computer code. Founded in 1965 and headquartered in San Francisco, Dolby has grown into a leading global innovator and developer of audio, imaging and voice technologies for cinema, home theaters, PCs, mobile phones, and games. Our products include Dolby Digital Plus, TrueHD, Dolby Voice, Dolby Atmos and Dolby Vision. Today, over 2,000 individuals around the globe share their talents and energy to enable the most immersive experiences that technology can deliver.

Listed Jobs

Company background Company brand
Company Name
Dolby Laboratories
Job Title
Audio Software Engineer Intern Fullstack
Job Description
Job title: Audio Software Engineer Intern – Fullstack Role Summary: Full‑stack software development internship focused on audio signal processing and spatial audio rendering for Dolby’s consumer entertainment products, including TVs, soundbars, and smart speakers. Expectations: Apply academic knowledge of acoustics, signal processing, or deep learning to develop, test, and maintain audio algorithms and tools; prototype and integrate audio systems; deliver code that meets performance and quality standards. Key Responsibilities: - Design and implement audio algorithms for Dolby Atmos and spatial audio rendering. - Develop and maintain software tools for audio system prototyping and acoustic performance measurement. - Prototype audio subsystems in consumer devices such as TVs, soundbars, and smart speakers. - Build test utilities to evaluate acoustic performance of premium Dolby technologies. - Review system architectures and behaviors for integration and optimization. - Collaborate on occasional Dolby Vision system integration tasks. Required Skills: - Strong foundation in audio signal processing. - Backend or full‑stack development experience. - 1+ year of software development in C++ and Python with solid data structures/algorithms knowledge. - Familiarity with acoustic performance testing and measurement tools. - Ability to work collaboratively in a cross‑functional engineering team. Required Education & Certifications: - Current enrollment in or recent completion of a Master’s or Ph.D. program in Computer Science, Electrical Engineering, Acoustics, Signal Processing, or related field. - Coursework or internship experience in audio‑related industries. - Eligibility to work full‑time for a 6‑month internship period (May/June to August/September 2026).
San francisco, United states
Hybrid
Fresher
11-02-2026
Company background Company brand
Company Name
Dolby Laboratories
Job Title
Senior iOS Engineer
Job Description
**Job Title:** Senior iOS Engineer **Role Summary:** Lead the design, development, and enhancement of the OptiView iOS SDK and related apps (OptiView Player, Streaming, Ads) on iOS, iPadOS, and tvOS. Provide technical direction, mentor junior developers, and collaborate with cross‑functional teams to deliver high‑quality, performance‑optimized video playback solutions that support adaptive streaming, DRM, advertising, analytics, and modular integration features. **Expectations:** - Deliver advanced, modular iOS/tvOS applications and SDK components with native Swift & Objective‑C. - Own core playback functionality (HLS, LL‑HLS, HESP) and architecture of modular SDK. - Mentor junior iOS engineers and contribute to code quality, reviews, and architectural decisions. - Ensure comprehensive unit testing, performance tuning, and bug resolution across Apple platforms. - Drive adoption of emerging video and mobile technologies and integrate with cross‑platform ecosystems (Flutter, React Native). **Key Responsibilities:** 0. Design, build, and maintain iOS/tvOS applications and SDK modules for OptiView products. 1. Lead core playback development and implement modern streaming protocols (HLS, LL‑HLS, HESP). 2. Enforce modular architecture to enable optional modules (IMA, AirPlay, DRM, analytics, ads). 3. Mentor and evaluate junior iOS developers; conduct code reviews and enforce best practices. 4. Collaborate with product, design, back‑end, and front‑end teams to ship new features. 5. Write robust unit tests, perform performance optimization, and resolve bugs. 6. Integrate third‑party libraries/APIs and maintain cross‑platform compatibility (iOS, iPadOS, tvOS). 7. Investigate and implement emerging mobile/video technologies; contribute to modularization strategies. 8. Support cross‑platform initiatives by ensuring a stable native foundation for Flutter/React Native SDKs. **Required Skills:** - 5+ years professional iOS development experience. - Proficiency in Swift and Objective‑C. - Deep knowledge of iOS/macOS SDKs, AVFoundation, and media frameworks. - Experience with adaptive streaming (HLS, LL‑HLS, HESP) and DRM technologies. - Familiarity with Google IMA, AirPlay, analytics, and advertising SDKs. - Strong grasp of modular software architecture and design patterns. - Unit testing (XCTest, Quick/Nimble), performance profiling, and CI/CD pipelines. - Agile development mindset, code review, and mentoring. - Ability to collaborate across cross‑functional teams. **Required Education & Certifications:** - Bachelor’s degree in Computer Science, Software Engineering, or a related technical field. - Minimum of 5 years in professional iOS development. ---
Leuven, Belgium
Hybrid
Senior
23-02-2026
Company background Company brand
Company Name
Dolby Laboratories
Job Title
Audio Software Engineer Intern- Embedded
Job Description
**Job Title:** Audio Software Engineer Intern – Embedded **Role Summary:** Six‑month, full‑time internship supporting Dolby’s Consumer Entertainment Group. Work on embedded audio systems, prototype consumer products, and develop tools for acoustic performance measurement. Collaborate with engineers to design, implement, and test real‑time signal‑processing modules for next‑generation Dolby technologies. **Expectations:** - Enrolled in or recently completed a Master’s/Ph.D. program in Computer Science, Electrical Engineering, or a related field (within 6 months of graduation). - Available full‑time (Mon‑Fri) from May/June 2026 to Aug/Sep 2026. - Strong technical foundation and ability to work independently and in a team. - Proactive, experimental mindset for problem solving. **Key Responsibilities:** - Develop and maintain embedded software for microphone capture, amplifier integration, and real‑time audio processing. - Build and enhance test tools to measure acoustic performance of TVs, soundbars, smart speakers, etc. - Assist in prototyping audio hardware platforms and evaluating system architectures. - Review and analyze system behavior and performance metrics. - Contribute to documentation and code reviews. **Required Skills:** - 1 + year software development experience in C/C++ with solid data structures and algorithms. - Strong understanding of operating systems, drivers, and embedded development concepts. - Experience in backend software development using object‑oriented design. - Coursework or internship exposure to audio‑related technologies. **Preferred Skills (not mandatory):** - Focus on Acoustics, Signal Processing, or Deep Learning. - Knowledge of advanced audio signal processing (spatial audio, beamforming, AEC, digital filter design, audio plugin development). - Prior work with embedded platforms and real‑time systems. **Required Education & Certifications:** - M.S. or Ph.D. in Computer Science, Electrical Engineering, or a closely related discipline (or recent graduate within 6 months). - No specific certifications required.
San francisco, United states
Hybrid
Fresher
05-03-2026