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Radical Forge

Radical Forge

www.radicalforge.com

1 Job

56 Employees

About the Company

Back in 2017 game makers Bruce Slater and Freddie Babord were ready to do something new. They realised there was powerful potential in taking an alternative approach to building and running a studio, where triple-A quality and ambition didn’t need to be separated from values of kindness, creativity, playfulness and authenticity. With that in mind, they decided to build Radical Forge, a creative safe haven that understands what a team needs to thrive.

The result? A studio with committed resilience to bullshit, a progressive attitude to games and the wider world, and a healthy disregard for the stale conventions of the industry’s past.

We’re all equals here. We’re not about separating senior leadership from frontline staff. We’re not about status or playing the rules. We’re not about putting on a front or pretending to be something we’re not. Building unforgettable gaming moments motivates us. Treating our team with kindness and generosity is an instinct and one that’s close to fucking essential to making brilliant, successful games.

And that’s exactly what we do. Our team of over 50 has constantly smashed it on our own games and codevelopment projects. And we aren’t going anywhere anytime soon!

Listed Jobs

Company background Company brand
Company Name
Radical Forge
Job Title
Game Designer
Job Description
Job Title: Game Designer Role Summary: Mid‑level generalist responsible for designing, prototyping, iterating, and balancing gameplay features throughout production, with a focus on narrative‑driven titles and player experience. Expectations: Demonstrate strong technical execution and creative vision; continuously improve skills; collaborate cross‑functionally and champion design from concept to launch. Key Responsibilities: • Design, document, prototype, and iterate features and missions across all development stages. • Balance gameplay loops, player flow, and mechanics to enhance quality and engagement. • Identify and resolve design‑related issues to deliver an optimal player experience. • Produce and maintain design documentation and best‑practice guidelines. • Lead and defend design concepts from inception to completion. Required Skills: • Broad understanding of diverse game genres, especially narrative‑driven games. • Proven experience with a commercial game engine across an entire development cycle. • Proficiency in rapid prototyping, iteration, and balancing. • Deep knowledge of player psychology, motivations, and flow. • Excellent written and verbal communication; ability to present ideas clearly with visual aids. • Disciplined workflow management and adherence to development processes. • Ability to collaborate effectively with multidisciplinary teams. Desirable (not mandatory): UX design principles, multiple engine experience, level design, code reading. Required Education & Certifications: None specified.
London, United kingdom
Remote
03-03-2026