cover image
COMPOST CREATIVE

COMPOST CREATIVE

www.compostcreative.com

1 Job

15 Employees

About the Company

Compost Creative is an Emmy award-winning studio founded by Colin Thornton, Neil Wilson and Steven Flynn back in 2008.

Our youtube hit ‘Bloody Omaha’ inspired us to form Compost Creative and we continue to approach every new project with the same commitment and enthusiasm.

We have assembled a small and dedicated team of designers and artists who look forward to working with new clients and delivering outstanding content.

We pride ourselves on our approach to projects. We let the content guide the process and are open to all forms of making moving image - anything from classic stopframe to 3D lidar scanning. We collaborate with specialists when the project requires it and look forward to new technical challenges.

We keep Compost Creative relatively small so we can keep in touch with all our projects. One thing we have found over the years is honesty and direct communication is vital. Our team is set up to deliver this and we make sure the budget ends up on the screen.

Listed Jobs

Company background Company brand
Company Name
COMPOST CREATIVE
Job Title
Unreal Engine Technical Artist / Technical Director
Job Description
Job Title: Unreal Engine Technical Artist / Technical Director Role Summary: Mid‑level Unreal Engine Technical Director/Artist responsible for integrating and optimizing assets, shaders, and visual effects within UE5 for a boutique animation studio. Works closely with animation, VFX, and production teams to ensure technical excellence and visual consistency across cinematic content. Expectations: - 4‑week contract with possible extension to 8 weeks. - In‑studio, on‑site work only; no remote/hybrid. - Submit a portfolio/reel with application; candidates without a link are excluded. - Report progress to Producer and senior team, meet strict deadlines, and respond promptly to creative feedback. Key Responsibilities: - Manage and optimize asset pipelines, including importing and integrating assets into Unreal Engine. - Create, manage, and troubleshoot shaders, materials, and visual effects. - Identify and resolve performance issues related to lighting, geometry, and materials. - Automate repetitive art tasks to improve studio productivity. - Ensure visual consistency across environments, props, and characters. - Collaborate on lighting, rendering, and optimisation strategies. - Document workflows and technical standards for the art team. - Stay updated on industry trends and apply new techniques to projects. Required Skills: - Minimum 3 years of experience as Unreal Engine Technical Artist/Director. - Proficient with Unreal Editor, UE5, C++ (API), and Python. - Experience with Perforce version control. - Knowledge of Metahuman, character animation pipelines, and mocap workflows. - Strong background in animation, VFX, or game industry pipelines. - High‑resolution rendering pipeline experience. - Proficient with at least one major DCC package (Maya, 3DS Max, Houdini, Blender). - Adobe Creative Cloud proficiency. - Fluent in English, strong creative eye, and excellent communication. Desired Skills (not mandatory): - UE5 content shipping/exploration. - Advanced Maya workflow, rigging, and animation knowledge. - Cinematic production pipeline experience. - Adobe Substance, photogrammetry, and motion capture experience. Required Education & Certifications: - Bachelor’s degree in Computer Science, Animation, Digital Arts, or a related technical field (or equivalent professional experience).
London, United kingdom
On site
Junior
12-03-2026