Job Specifications
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA SPORTS is at the forefront of revolutionizing the world of gaming by driving transformational change in how games are made and played. At EA SPORTS, everyone contributes to crafting the future of entertainment, building a community where creativity and innovation thrive.
As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.
With more opportunity than ever to design, innovate and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.
The FC Gameplay Advanced Team makes meaningful innovations in team strategy, AI, player animation, and player interactions that create exciting back of the box features for the EA Sports FC franchise. We work with creative designers, artists, and engineers to deliver big ideas that matter to the millions of players who enjoy the biggest sports video game in the world.
In this role you will join our multidisciplinary effort to deliver the best animation in the industry. You will be initially focusing on building a generative system to produce poses at runtime.
Your Responsibilities
Apply best ML techniques in context to develop the best models that generate high quality human motions which respond quickly to user pad inputs in game.
Integrate these models into C++ game code to implement or support shipping features
Develop and maintain a complete animation data pipeline for ML training from source to deployment.
Develop stress tests to fully test any deployed models.
Gather and analyze cases in deployment and come up with ways to optimize model performance.
Gather, annotate, or synthesize the required data for your models, based on EA FC's extensive mocap and real-world volumetric data as well as feedback from our animation experts
Share your results through shipping product features, presentations, papers, prototypes and compelling interactive demonstrations
Stay abreast of the latest advancements and consult with internal stakeholders such as production, design, and artists, to identify opportunities and propose impactful projects
Your Qualifications
BS in Computer Science, Mathematics or related field, or equivalent experience
3+ years of experience working with animation. Familiarity with 3D animation tools like MotionBuilder or game engines.
Experience in python programming with ML frameworks like PyTorch or TensorFlow
Experience in productizing ML solutions as standalone applications or as web services
Experience in optimizing ML models for memory and compute constrained real-time environments
Proficiency with C++ and Python
Experience in working with cloud technology and platforms, e.g. containers, Kubernetes, Azure, and AWS
Experience in working with GBs/TBs of data
Knowledge of 3D transformations
Pay Transparency - North America
Compensation And Benefits
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
British Columbia (depending on location e.g. Vancouver vs. Victoria) *$100,000 - $139,500 CAD
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Pay is just one part of the overall compensation at EA.
For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Elect